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Bei Liu (刘贝)

MSCS '26 @ Georgia Tech (Computer Graphics)

Hi! I’m Bei Liu, a Master’s student in Computer Science at the Georgia Institute of Technology, specializing in Computer Graphics.
I’m passionate about game development, especially gameplay programming and engine programming that bridge design and technology.
My work focuses on creating responsive, expressive, and efficient interactive experiences.
Before joining Georgia Tech, I received my B.Eng. in Software Engineering (Digital Animation Track) from UESTC and spent a visiting semester at UC Berkeley.
Previously, I worked as a Game Client Developer Intern at Tencent TiMi Studio (UE5) and a Client Development Intern at TikTok (Javascript).

Projects

OptiX Path Tracer

OptiX Path Tracer

Feb. 2025 – May. 2025

A GPU-based physically-based renderer using NVIDIA OptiX 8.1 and CUDA 12.

Pacman Game AI Projects

Pacman Game AI Projects

Sep. 2023 – Nov. 2023

Implemented intelligent Pacman agents using search, adversarial, reinforcement learning, and probabilistic algorithms from UC Berkeley CS188.

Environmental Detection System Based on Raspberry Pi and YOLOv5

Environmental Detection System Based on Raspberry Pi and YOLOv5

Sep. 2022 – Jun. 2023

Built a real-time environmental monitoring system on Raspberry Pi using YOLOv5s, Vue, and Flask with sub-0.2 s video latency.

Awards

First Prize (National 1st Place)15th Lanqiao Cup National Final (Python Group) Jun. 2024
First Prize (National 5th Place)14th Lanqiao Cup National Final (C/C++ Group) Jun. 2023